Name: Inakralin Category: (Raven) Corvus corax

Environmental 
Climate: any Frequency: Special
Organization: As willer Diet: Omnivore
Activity: Any Tendecies: Good
No. Appear: 1 HD: 3

Attributes 
 

INT: 11 PRE: 15
PHA: 12 WIS: 8
PHP: 3 Move: 2 (36E fly)
Power Score: 10 Horror Factor: 5

Combat 
 

AC: 4 Mag Res: 10%
To Hit: -3 Size: 1.5' (size point - 3)
No. of Att: 2 Morale: 18
Damage: 1 / 5 Value: 

Special Attacks/Defenses 
 

Attacks: None unusual. Most of them being excelled on the skills. Able to employ as a spy and advisor to Omnus. Inakralin has a much higher intellegance compared to other ravens which makes him a very cunning advasary.
Defenses: Can only be surprised on a 20. 

 

 
 

Description: Inakralin is a Willer as casted by the Willer II spell. Like most Willers, Inakralin is a bright and cunning companion to Omnus. They have a bond that most would say is greater than love. She also knows Omnus' past as Omnus knows hers. Omnus gains the visions and perception that Inakralin has while Inakralin gains some of the intellect that Omnus has. Otherwise, Inakralin is like any other raven based on instincts and the like. If Inakralin senses a threat, it would let a loud caw in warning Omnus. Also with the link that Omnus and Inakralin has, Omnus effectively can only be surprised on a 20.
Combat: Inakralin is very protective of Omnus (like most willers are) In the effects of combat, Inakralin will 35% likely to strike the opponents eyes and if successful will permamently blind the opponent in a random eye (eye is declared to have AC-18/ Size point-1/ hp-2) Eyes can be saved by an appropiate healing spell. 
Ecology/Society: Like most willers, there is no actual society. Inakralin can communicate with other ravens and understand raven, and common. She would always seem subserviant to Omnus, but Omnus treats her similar to an equal. 
Habitat: Inakralin like most ravens only need about 4-5 hours of sleep. She however will refuse to sleep if Omnus is tired, asleep or studying. Although, like most avian willers, she is very independant and will not usually perch with Omnus except for a few times. This may make it look as if Omnus is alone.
Special Notes: There is a leg bracelet on Inakralin leg which will allow her to teleport as equaled to the Teleport IV spell casted at a 2nd level. 

 



 


 

Name: Willer II ICS/IMS: 35 + 7/level Radiance: grey Type: Ritual
  AOE: Special Components VSE Damage 0
Duration 1 day per level Invokement: 2 hour/ level Range: 5 miles/level Speed: 7
Area Design Diag Fantasin Field Kodaklak/Laris
Pious   Commence: 21  

The Willer II spell allows the caster to not only summon a willer for himself, but for any one if need be. As similar to the willer I spell, this grants a mundane animal a bond with the apparant master. The Willer is always more intellegant then the normal counter part. In the case of determing a willer's intellegance, you would take the average of both the caster and animal's intellegance with a minumum improvement of 2. Precense is always decided by the teller. The choices of Willers are similar to the choices of Familars as noted in the beginning of the RQ's Games Magic chapter. The caster has a 3% chance that a willer as summoned will come. If the roll is unsuccesful, then you may note in the Familar and willer section for other options. At this time, the willer will make a saving throw to see if the Willer accepts the the bond. The following are modifiers that would be considered.
 
 
 

Condition Modifier Condition Modifier
Caster is the intended bond +5 Bond is related to the caster +3
For every point of philosophy difference -2 For every point of Order difference -1
For every level of the spell +1 For every 2 percent from the low score -1

Mundane Animals have a save of 10.

Special note: The AOE is the person determined by the summoning circle during the arrival of the Willer. In this case, the Willer and the AOE is the ones bonded for life.


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